Plot Įarth has been conquered by the alien Combine, who have implemented a brutal police state. Alyx may die if attacked or moved from too great a height. When players teleport, the game simulates movement even though the action is instantaneous. Alternatively, they can use analog sticks on the VR controllers to move Alyx as in a traditional game, teleport to nearby points, or use an intermediate mode to "glide" to selected points. Players can physically move around in room scale to move Alyx in-game. While it is primarily a first-person shooter, it adds elements of the survival horror genre, as health and ammo are more scarce, and includes frightening encounters. The game includes traditional Half-Life elements such as exploration, puzzles, combat, and story. Like the gravity gun from Half-Life 2, the gravity gloves allow players to pick up objects from a distance. Players use VR to get supplies, use interfaces, throw objects, and engage in combat. The designer David Speyrer said Alyx was not an episodic game or side story, but "the next part of the Half-Life story", around the same length as Half-Life 2. Players control the Resistance member Alyx Vance as she and her father Eli Vance fight the Combine, an alien empire that has conquered Earth. Screenshot showing the VR-perspective hands and user interface Half-Life: Alyx also supports user mods via the Steam Workshop. As the gameplay was designed for VR, Valve said they had no plans for a non-VR version. Half-Life: Alyx is a virtual reality game (VR) that supports all SteamVR-compatible VR headsets, which include the Valve Index, HTC Vive, Oculus Rift, Oculus Quest and all Windows Mixed Reality headsets. Valve acknowledged that the audience for VR games was limited Gabe Newell, the president of Valve, described Alyx as a long-term investment into new technologies. It was nominated for numerous awards and won "Best VR/AR" at the 2020 Game Awards. Half-Life: Alyx received acclaim for its graphics, voice acting, narrative, and atmosphere, and has been cited as VR's first killer app. Valve initially planned to launch Alyx alongside its Index VR headset in 2019, but delayed it following internal feedback about the story by their new writer, Rob Yescombe Erik Wolpaw and Jay Pinkerton rejoined Valve to rewrite it. VR affected almost every aspect of the design, including combat, movement, level design, and pacing. Half-Life: Alyx entered production using Valve's new Source 2 engine in 2016, with the largest team in Valve's history, including members of Campo Santo, a studio Valve acquired in 2018. Recognizing the demand for a major VR game, they experimented with prototypes using their various intellectual properties such as Portal, and found Half-Life to be best suited for VR. In the mid-2010s, Valve began experimenting with VR. Valve made several attempts to develop further Half-Life games, but could not settle on a direction. The previous Half-Life game, Episode Two, was released in 2007 and ended on a cliffhanger. Players use VR to interact with the environment and fight enemies, using "gravity gloves" to snatch objects from a distance, similarly to the gravity gun from Half-Life 2. Like previous Half-Life games, Alyx incorporates combat, puzzles, exploration and survival horror. Set five years before Half-Life 2 (2004), players control Alyx Vance on a mission to seize a superweapon belonging to the alien Combine. It was released for Windows and Linux with support for most PC-compatible VR headsets. Half-Life: Alyx is a 2020 virtual reality (VR) first-person shooter game developed and published by Valve.
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